package com.societyGames.loading 
{
	import com.societyGames.system.EventObject;
	import flash.events.IEventDispatcher;
	
	/**
	 * Performs a single, blockng, asychnronous load step.
	 * @author 
	 */
	public interface ILoadStep extends IEventDispatcher
	{
		function get completeEventObject():EventObject;
		function load():void;
	}
}